Key moments
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles
6:32
Polygon Rendering
Polygon Rendering
8:05
Polygon Rendering
8:05
Textures
Textures
9:31
Textures
9:31
Fragment Interpolation
Fragment Interpolation
9:57
Transformation Matrices
Transformation Matrices
11:40
Transformation Matrices
11:40
Vertex Attributes
Vertex Attributes
14:29
Vertex Attributes
14:29
Texture Coordinates
Texture Coordinates
14:36
Texture Coordinates
14:36
Can Textures Include Fully Transparent Pixels
Can Textures Include Fully Transparent Pixels
19:19
Borderlands 3
Borderlands 3
20:23
Borderlands 3
20:23
Borderlands
Borderlands
21:26
Borderlands
21:26
Sample from the Textures Using a Coordinate System
Sample from the Textures Using a Coordinate System
27:58
Georepeat
Georepeat
31:42
Georepeat
31:42
Constructed Surfaces
Constructed Surfaces
34:22
Constructed Surfaces
34:22
Mirrored Repeat
Mirrored Repeat
34:53
Mirrored Repeat
34:53
Seamless Grass Texture
Seamless Grass Texture
36:03
Seamless Grass Texture
36:03
Clamp to Edge
Clamp to Edge
37:29
Clamp to Edge
37:29
Clamp to Border
Clamp to Border
39:31
Clamp to Border
39:31
Single Texture
Single Texture
42:06
Single Texture
42:06
Texture Filtering
Texture Filtering
42:22
Texture Filtering
42:22
Gl Nearest
Gl Nearest
43:32
Gl Nearest
43:32
Linear Filtering
Linear Filtering
48:34
Linear Filtering
48:34
Mipmaps
Mipmaps
51:14
Mipmaps
51:14
Moiring
Moiring
52:42
Moiring
52:42
Mipmapping
Mipmapping
53:04
Mipmapping
53:04
Refresher and Linear Algebra
Refresher and Linear Algebra
55:14
Matrix Transforms
Matrix Transforms
1:00:13
Matrix Transforms
1:00:13
Dot Product and Cross Product and Normalization of Vectors
Dot Product and Cross Product and Normalization of Vectors
1:05:33
Vectors Define Directions in Coordinate Geometry
Vectors Define Directions in Coordinate Geometry
1:08:01
Dot Products
Dot Products
1:10:06
Dot Products
1:10:06
Dot Product
Dot Product
1:10:11
Dot Product
1:10:11
Cross Products
Cross Products
1:11:35
Cross Products
1:11:35
Matrices
Matrices
1:13:56
Matrices
1:13:56
Transform Matrix
Transform Matrix
1:15:02
Transform Matrix
1:15:02
Vectors in Opengl
Vectors in Opengl
1:16:06
Vectors in Opengl
1:16:06
Scale
Scale
1:18:08
Scale
1:18:08
How Does Translate Matrix Work When W Is Not One
How Does Translate Matrix Work When W Is Not One
1:26:13
Rotate
Rotate
1:26:55
Rotate
1:26:55
Combining Transforms
Combining Transforms
1:29:49
Combining Transforms
1:29:49
Multiple Multiplying Transforms Together
Multiple Multiplying Transforms Together
1:30:31
How To Rotate around a Point That's Not the Origin
How To Rotate around a Point That's Not the Origin
1:37:48
What an Identity Matrix
What an Identity Matrix
1:41:09
What an Identity Matrix
1:41:09
Sprites
Sprites
1:47:05
Sprites
1:47:05
Environment
Environment
1:53:55
Environment
1:53:55
Collision Detection
Collision Detection
2:00:02
Collision Detection
2:00:02
Use Transparent Pixels for the Blank Spaces in the Rectangle of Mario
Use Transparent Pixels for the Blank Spaces in the Rectangle of Mario
2:04:22
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Marc Chee
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COMP3421/9415 Computer Graphics Term 3 2021 Lecture 5
Marc Chee
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