Sign in to confirm you’re not a bot
This helps protect our community. Learn more

Teenage Mutant Ninja Turtles

6:32

Polygon Rendering

8:05

Textures

9:31

Fragment Interpolation

9:57

Transformation Matrices

11:40

Vertex Attributes

14:29

Texture Coordinates

14:36

Can Textures Include Fully Transparent Pixels

19:19

Borderlands 3

20:23

Borderlands

21:26

Sample from the Textures Using a Coordinate System

27:58

Georepeat

31:42

Constructed Surfaces

34:22

Mirrored Repeat

34:53

Seamless Grass Texture

36:03

Clamp to Edge

37:29

Clamp to Border

39:31

Single Texture

42:06

Texture Filtering

42:22

Gl Nearest

43:32

Linear Filtering

48:34

Mipmaps

51:14

Moiring

52:42

Mipmapping

53:04

Refresher and Linear Algebra

55:14

Matrix Transforms

1:00:13

Dot Product and Cross Product and Normalization of Vectors

1:05:33

Vectors Define Directions in Coordinate Geometry

1:08:01

Dot Products

1:10:06

Dot Product

1:10:11

Cross Products

1:11:35

Matrices

1:13:56

Transform Matrix

1:15:02

Vectors in Opengl

1:16:06

Scale

1:18:08

How Does Translate Matrix Work When W Is Not One

1:26:13

Rotate

1:26:55

Combining Transforms

1:29:49

Multiple Multiplying Transforms Together

1:30:31

How To Rotate around a Point That's Not the Origin

1:37:48

What an Identity Matrix

1:41:09

Sprites

1:47:05

Environment

1:53:55

Collision Detection

2:00:02

Use Transparent Pixels for the Blank Spaces in the Rectangle of Mario

2:04:22
COMP3421/9415 Computer Graphics Term 3 2021 Lecture 4
Textures and Matrix Transforms Continuing our look at 2D Graphics, we're going to dive further into how Textures work and how we sample them as well as looking at Transforms, our way of changing objects mathematically so that they can change size, shape and move around a screen.

Follow along using the transcript.

Marc Chee

1.61K subscribers