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Toy Story

3:35

Lighting

8:01

Recap

11:42

Linear Interpolation

21:45

Parametric Equations

26:10

Lerping

26:59

Rotation Matrix

29:52

Control Points

31:00

Bezier Curves

31:43

Basic Curves

32:55

Formulas

44:14

Quadratic Curves

44:35

Polygon Rendering

58:39

Parametric Curve

59:21

Texture Mapping

1:06:34

Keyframe Animation

1:06:56

Transform Matrix

1:20:30

Surface of Revolution

1:25:14

Code for the Bezier Curve

1:28:01

Rotation

1:28:22

Extrusion

1:29:01

Armature

1:32:13

Inverse Kinematics

1:35:50

Lid

1:42:05

3d Object Creation

1:44:40

Blender

1:47:14

Raw Sculpting

1:48:15

Scene Graph Attachments

1:50:42

How Long Would It Take To Render Toy Story on Modern Machines

1:54:08

Between Toy Story and Monsters Inc

2:01:11

How Do You Get a Job in Animation

2:03:46
COMP3421/9415 Computer Graphics Term 3 2021 Lecture 8
There are no curves in Polygon Rendering. But how would we create approximations of curves or arcs of smooth movement? Today we're talking about using Parametric Equations to do a bunch of different useful work in things like creating animation paths and curved surfaces.

Follow along using the transcript.

Marc Chee

1.61K subscribers