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COMP3421/9415 Computer Graphics Term 3 2021 Lecture 11
Lighting in Graphics. We've been spending a lot of time thinking about Geometry and handling 3D objects and cameras, but now we're going to start working on one of the most important parts of Graphics . . . the simulation of light. This is the first lecture in a series that is going to cover how we implement lighting in 3D graphics and OpenGL.

Follow along using the transcript.

Marc Chee

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