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COMP3421/9415 Computer Graphics Term 3 2021 Lecture 12
Continuing our basic lighting series. We're going to continue our walkthrough of Phong Lighting, the most basic form of 3D lighting in use in Graphics. We'll be continuing with Diffuse lighting and then looking at Specular. Depending on time, we might go a bit further into different types of lights and how to use them.

Follow along using the transcript.

Marc Chee

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