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12 - Specular Light
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1
Computer
Graphics
COMP3421/9415
2021
Term
3
Lecture
12
2
What
did
we
learn
last
lecture?
Introduction
to
Lighting
●
Real
world
vs
Simulation
●
The
possibilities
of
accurate
simulation
●
Phong
Lighting
due
to
processing
limitations
●
Beginning
to
look
closely
at
the
maths
for
Ambient
and
Diffuse
lighting
Computer
Graphics
COMP3421/9415
2021
Term
3
Lecture
12
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