Key moments
Hdr High Dynamic Range
Hdr High Dynamic Range
2:29
Color Perception Gamma Correction
Color Perception Gamma Correction
10:50
Gamma Correction
Gamma Correction
11:18
Gamma Correction
11:18
Casting Shadows
Casting Shadows
16:00
Casting Shadows
16:00
Advancements in Ray Tracing
Advancements in Ray Tracing
17:45
Subsurface Scatter
Subsurface Scatter
18:11
Subsurface Scatter
18:11
Subsurface Scattering
Subsurface Scattering
18:29
Subsurface Scattering
18:29
Advanced Lighting
Advanced Lighting
20:50
Advanced Lighting
20:50
No Shadows
No Shadows
25:13
No Shadows
25:13
Hue Saturation
Hue Saturation
26:11
Hue Saturation
26:11
Shadows for Assignment 2
Shadows for Assignment 2
27:05
Shadows for Assignment 2
27:05
Monitor's Gamma
Monitor's Gamma
29:33
Monitor's Gamma
29:33
Monitors Gamma
Monitors Gamma
29:57
Monitors Gamma
29:57
Phosphorescence Screen
Phosphorescence Screen
35:15
Phosphorescence Screen
35:15
Srgb Buffer
Srgb Buffer
36:21
Srgb Buffer
36:21
Gamma Encoding Decoding
Gamma Encoding Decoding
45:24
Gamma Encoding Decoding
45:24
Light Mapping
Light Mapping
46:01
Light Mapping
46:01
Ray Tracing
Ray Tracing
47:16
Ray Tracing
47:16
Light Map
Light Map
49:59
Light Map
49:59
Lumos
Lumos
51:57
Lumos
51:57
Ambient Mapping
Ambient Mapping
55:50
Ambient Mapping
55:50
Light Maps for Quake 2
Light Maps for Quake 2
59:53
Light Maps for Quake 2
59:53
Ambient Occlusion
Ambient Occlusion
1:02:14
Ambient Occlusion
1:02:14
Hdr
Hdr
1:11:26
Hdr
1:11:26
High Dynamic Range Lighting
High Dynamic Range Lighting
1:15:54
High Dynamic Range Lighting
1:15:54
Create an Intermediate Frame Buffer
Create an Intermediate Frame Buffer
1:24:13
Frame Buffers
Frame Buffers
1:25:30
Frame Buffers
1:25:30
Tone Mapping
Tone Mapping
1:28:20
Tone Mapping
1:28:20
Specular Lighting
Specular Lighting
1:39:03
Specular Lighting
1:39:03
Halfway Vector
Halfway Vector
1:45:20
Halfway Vector
1:45:20
Deferred Rendering
Deferred Rendering
1:54:42
Deferred Rendering
1:54:42
Bloom
Bloom
1:55:17
Bloom
1:55:17
Sync to video time
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Marc Chee
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