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COMP3421/9415 Computer Graphics Term 3 2021 Lecture 16
Planar Reflections and Post Processing We're not quite done with Reflections . . . this time we're looking at a very specific (and in a way, the most obvious) form of reflections, those from planar surfaces like mirrors or bodies of water. We're also going to continue with the concept of frame buffers and rendering to textures to see what else we can do with it.

Follow along using the transcript.

Marc Chee

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