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COMP3421/9415 Computer Graphics Term 3 2021 Lecture 17
Shadow Mapping and Deferred Rendering We're getting to the end of the course now, so we're now showing techniques that use a lot of our previous learning, like rendering from different perspectives to frame buffers etc. Shadow Mapping renders from the perspective of a light source, while Deferred Rendering pushes our lighting calculations into post processing.

Follow along using the transcript.

Marc Chee

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