// Upgraded Dice Checker
// Marc Chee 26/2/2019
// This app allows the user to:
// Decide the size of the dice being rolled
// It will then correct any rolls outside the range
// It will total the values of two dice
// It will report back success, tie or failure
#include <stdio.h>
// target value for dice check
#define TARGET_VALUE 7
int main (void) {
int diceSize; // number of sides on the dice
int dieOne; // value of first die
int dieTwo; // value of second die
int total; // sum of both dice
// read the user's dice size
printf("Please enter how many sides are on your dice: ");
scanf("%d", &diceSize);
// read and possibly correct the first die
printf("Please enter the value of the first die: ");
scanf("%d", &dieOne);
if (dieOne < 1 || dieOne > diceSize) {
printf("Die roll value: %d is outside of the range 1 - %d.\n", dieOne, diceSize);
dieOne = dieOne % diceSize;
if (dieOne == 0) {
dieOne = diceSize;
}
}
printf ("Your roll is: %d\n", dieOne);
// read and possibly correct the second die
printf("Please enter the value of the second die: ");
scanf("%d", &dieTwo);
if (dieTwo < 1 || dieTwo > diceSize) {
printf("Die roll value: %d is outside of the range 1 - %d.\n", dieTwo, diceSize);
dieTwo = dieTwo % diceSize;
if (dieTwo == 0) {
dieTwo = diceSize;
}
}
printf ("Your roll is: %d\n", dieTwo);
// total the values
total = dieOne + dieTwo;
printf("Total roll is: %d\n", total);
// check for success
if (total > TARGET_VALUE) {
// success
printf("Dice Check Succeeded!\n");
} else if (total == TARGET_VALUE) {
// tie
printf("Dice Check Tied.\n");
} else {
// fail (don't need an if, because we've checked the other options already)
printf("Dice Check Failed!\n");
}
return 0;
}
Resource created Wednesday 27 February 2019, 01:04:51 AM.
file: diceRollLecture3.c