// Battle Royale
// A Linked List demo that simulates a list of
// players in a battle royale style game
// We want the ability to build a list
// print out all the players currently in the game
// and knock out individual players
// Later we're going to add players in alphabetical order
// Marc Chee (cs1511@cse.unsw.edu.au), July 2020
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define MAX_NAME 100
// Struct(s)
struct player {
struct player *next;
char name[MAX_NAME];
};
// Functions
struct player *createPlayer(char inputName[MAX_NAME], struct player *inputNext);
int printPlayers(struct player *playerList);
struct player *insertAfter(char inputName[MAX_NAME], struct player *insertPos);
struct player *insertAlpha(char inputName[MAX_NAME], struct player *head);
struct player *removePlayer(char inputName[MAX_NAME], struct player *head);
void freeList(struct player *head);
int main(void) {
struct player *head = NULL;
head = insertAlpha("Chicken", head);
head = insertAlpha("Marc", head);
head = insertAlpha("Frankie", head);
// Game Loop
while (head->next != NULL) {
printPlayers(head);
printf("Who was knocked out?\n");
char koName[MAX_NAME];
scanf("%s", koName);
head = removePlayer(koName, head);
}
printPlayers(head);
printf("There's only one player left, they win!\n");
freeList(head);
return 0;
}
// Creates a struct player variable in allocated memory
// uses the given inputName and inputNext to populate
// the fields of the struct
// Returns a pointer to the memory that was allocated
struct player *createPlayer(char inputName[MAX_NAME], struct player *inputNext) {
struct player *p = malloc(sizeof(struct player));
strcpy(p->name, inputName);
p->next = inputNext;
return p;
}
// Print out the names of all the players in playerList
// Returns how many players were printed out
int printPlayers(struct player *playerList) {
printf("Players currently in the game:\n");
int total = 0;
struct player *current = playerList;
while (current != NULL) {
fputs(current->name, stdout);
printf("\n");
total++;
current = current->next;
}
return total;
}
// Insert a player into a list as the next node after insertPos
// This will not remove any elements from the list
// Returns a pointer to the inserted node
struct player *insertAfter(char inputName[MAX_NAME], struct player *insertPos) {
struct player *newPlayer = createPlayer(inputName, NULL);
if (insertPos != NULL) {
// insert after a node that exists
newPlayer->next = insertPos->next;
insertPos->next = newPlayer;
}
return newPlayer;
}
// Insert a player into a list in the correct alphabetical order
// position
// This assumes that the list is already in alphabetical order
// Returns a pointer to the head of the list (it may have changed)
struct player *insertAlpha(char inputName[MAX_NAME], struct player *head) {
struct player *current = head;
struct player *prev = NULL;
// Find the position that we want to insert into
// Check for when we should be before something alphabetically
while (current != NULL && strcmp(inputName, current->name) > 0) {
prev = current;
current = current->next;
}
struct player *newHead = head;
if (prev == NULL) {
// inserting at the head of the list
newHead = createPlayer(inputName, head);
} else {
// inserting anywhere else in the list
insertAfter(inputName, prev);
}
return newHead;
}
// Find a player in the list (head) that matches
// the inputName. Remove them from the list.
// Returns a pointer to the head of the list (it may have changed)
struct player *removePlayer(char inputName[MAX_NAME], struct player *head) {
// Loop through the list looking for a matching name
struct player *current = head;
struct player *prev = NULL;
while (current != NULL && strcmp(inputName, current->name) != 0) {
prev = current;
current = current->next;
} // current now aims at the node we want to remove or NULL
// if we found a matching name, remove it from the list
struct player *newHead = head;
if (current != NULL) {
// we definitely found a match
if (prev == NULL) {
// we're trying to remove the head of the list
newHead = head->next;
free(head);
} else {
// we're removing something that isn't the head
prev->next = current->next;
free(current);
}
}
return newHead;
}
// Loop through an entire list, freeing all the nodes
void freeList(struct player *head) {
struct player *prev = NULL;
while (head != NULL) {
prev = head;
head = head->next;
free(prev);
}
}
Resource created Thursday 23 July 2020, 06:42:55 PM.
file: battleRoyale.c