Course Code | COMP3511 |
Course Title | Human Computer Interaction - 2021 T2 |
Convenor |
Associate Professor Nadine Marcus
Room 401B-K17 nadinem@unsw.edu.au |
Admin |
Dr. Ali Darejeh
ali.darejeh@unsw.edu.au |
Units of Credit | 6 |
Course Website | Moodle |
Handbook Entry | http://www.handbook.unsw.edu.au/undergraduate/courses/current/COMP3511.html |
The assumed knowledge for this course is that you have basic knowledge of computer science and know how to write a report and/or essay for your assignments. Because students come from a variety of backgrounds, with different knowledge bases, the assumed knowledge is not extensive. The course does, however, involve extensive reading.
10 Core Learning Outcomes
Broader Learning outcomes
Failing to take into consideration the needs of your software user audience will lead to costly disaster. People will become frustrated because the application does not work the way that they expect. You know it yourself – you have encountered web sites that are difficult and non-intuitive to use. We aim to show you a design process that helps reduce such user interface difficulties before users are unleashed on your software. This design process starts with understanding people. The process involves an on-going working relationship with potential users during the entire design of a system; not just in the software-testing phase.
Engineers have created many software applications without consultation with the immediate user audience. They may have talked to the managers of the software (those that will pay the development cost bills) but have not talked to the end users. The end users have valuable insight into the workflow of organizations, and this is complimented with knowledge from other stakeholders.
The intention is not for lectures to reiterate the text material but to re-activate it, re-represent it, elaborate it, and demonstrate the application of it to design. This implies, and it will be assumed, that you have done the reading prior to lecture. If you have questions about the reading, the lectures, or the interrelation between the two, make sure that you ask in lectures or via the various consultation methods described below.
Monday 4-6pm and Tuesday 4-6pm is a common lecture time slot that will include lecture materials and design diary exercises. You will be expected to have listened to the relevant lecture in advance of tutorials, completed any associated Design Diary activities, and to come prepared to the online class. Further exercises will take place in the tutorials.
Each week you will be required to participate in your timetabled tutorial/laboratory class. This will be held online using Blackboard Collaborate or if you have enrolled in a Face to face tutorial it will be in the CHI lab (G13) on the ground floor of K17. You will be using Microsoft OneNote which is a part of Ms Teams for Design diary activities. There are three sections including tutorial exercises, lecture activities, and assignment 2 work in your OneNote. Please make sure that you create the pages related to each topic under that topic and remember to date each page . Your OneNote will act as evidence of your original design and assignment work which is a compulsory component of this course.
Regular progress on assignment 2 group work is required and will be checked with weekly deliverables. This is designed to keep you working regularly on your assignments so that you don’t leave things until the last minute. During some scheduled tutorial classes (see web site and assignment pages for dates) there will be assessable in-class activities and checkpoints (due at the beginning of the class) relating to assignment milestones. Late penalties may be applied if you have not adequately prepared for these activities or made contact with your tutor and group members if you cannot attend in real-time.
This will also be a time for you to ask questions of your tutor, and for your tutor to give you some feedback on your work.
The practical periods in the tutorial/laboratory are intended to facilitate group discussion and to give you the ability to work through practical examples. The tutorials will be a combination of some face-to-face and other online classes, but participation and attendance is still expected, in both cohorts. If you are enrolled in a face to face tutorial, your classes with be in the CHI lab in G13 on the ground floor of K17. If you are enrolled in an online class and you are having internet connectivity issues, please ensure you document the details, submit a request for consideration with your tutor and ensure you still complete all the associated work and exercises and submit them to the tutor to check, in a timely manner. You are expected to attend 80% of your tutorials. If you miss a tutorial you are expected to submit documented evidence of the absence such as a Drs note, proof of a COVID test or the like. In special circumstances, which include documented evidence that is health related, hybrid attendance could on occasion be negotiated with your tutor.
Your OneNote design diary will be marked regularly for assessment and review. You are encouraged to find your own design examples of bad user interaction experiences, as you go about your daily routine. This may involve you taking a photograph, as an example, and uploading a copy of that photo into your diary and writing up your ideas as to why the interaction is poor and solutions to improve.
This course appears to some as being “easy”, but the reality is that it isn’t. (This comment comes from student feedback). Many unfortunately don’t make this realisation until the final weeks.
Lecture recordings:
The Student Code of Conduct ( Information , Policy ) sets out what the University expects from students as members of the UNSW community. As well as the learning, teaching and research environment, the University aims to provide an environment that enables students to achieve their full potential and to provide an experience consistent with the University's values and guiding principles. A condition of enrolment is that students inform themselves of the University's rules and policies affecting them, and conduct themselves accordingly.
In particular, students have the responsibility to observe standards of equity and respect in dealing with every member of the University community. This applies to all activities on UNSW premises and all external activities related to study and research. This includes behaviour in person as well as behaviour on social media, for example Facebook groups set up for the purpose of discussing UNSW courses or course work. Behaviour that is considered in breach of the Student Code Policy as discriminatory, sexually inappropriate, bullying, harassing, invading another’s privacy or causing any person to fear for their personal safety is serious misconduct and can lead to severe penalties, including suspension or exclusion from UNSW.
If you have any concerns, you may raise them with your lecturer, or approach the School Ethics Officer , Grievance Officer , or one of the student representatives.
Plagiarism is defined as using the words or ideas of others and presenting them as your own. UNSW and CSE treat plagiarism as academic misconduct, which means that it carries penalties as severe as being excluded from further study at UNSW. UNSW has an ongoing commitment to fostering a culture of learning informed by academic integrity. All UNSW staff and students have a responsibility to adhere to this principle of academic integrity. Plagiarism undermines academic integrity and is not tolerated at UNSW. There are several on-line sources to help you understand what plagiarism is and how it is dealt with at UNSW.
Make sure that you read and understand these. Ignorance is not accepted as an excuse for plagiarism. In particular, you are also responsible that your assignment files are not accessible by anyone but you by setting the correct permissions in your CSE directory and code repository, if using these and related resources. Note also that plagiarism includes paying or asking another person to do a piece of work for you and then submitting it as your own work.
If you haven't done so yet, please take the time to read the full text of
UNSW's policy regarding Academic Integrity and Plagiarism
The pages below describe the policies and procedures in more detail:
Plagiarism Management Procedure
See also the following resource for details re Student Responsibilities and Conduct within UNSW Engineering: https://www.unsw.edu.au/engineering/student-life/student-resources/student-responsibilities-and-conduct
You should also read the following page which describes your rights and responsibilities in the CSE context:
Essential Advice for CSE Students - This site contains important information regarding use of laboratories, originality of assignment submissions and special consideration.
Please read and understand the School Policy in relation to Laboratory conduct.
http://safety.unsw.edu.au/sites/default/files/documents/WHS_Policy.pdf
Furthermore, the following is an important document for those attending Face-to-face in class tutorials, re COVID cleaning procedures in the CHI lab. Please be familiar with protocols:
Other relevant links :
All students (COMP3511/COMP9511) will complete 2 assignments.
Assignment 1 focuses on heuristic evaluation, design principles and usability principles. For Postgraduates and Undergraduates, you will apply your understanding of these concepts when evaluating a website.
Assignment 2 context will differ between postgraduates and undergraduates to cater for the different experiences and learning approaches. This strategy has been formulated based on our own observations and feedback from students.
Assignment 2 is a group design activity where the group will carry out a full user centred design process to create a series of paper and electronic prototypes of a system. The process starts with design conceptualisation, analysing user needs and goals, through several design iterations from low to high fidelity prototypes, with on-going evaluation. You will discover through your testing that your first design will have flaws and not work the way the user expects. Iteration becomes an essential technique to improve the situation. Iteration is combined with an evaluation process to formally analyse whether improvements are being made.
Assignment 2 is heavily focused on paper and low fidelity prototype design and introduces the formal evaluation process. The first phase will be carried out with a team of 3-4 students to consolidate, whilst the second phase will be individual designs based on individual design work. Group members must be from the same tutorial class because assessable exercises are carried out in tutorial time – so all group members must be present online when assessment is taking place.
In week 9 a formal usability evaluation will be run by your group and observed and assessed. The outcomes of the evaluation and the subsequent design discussion will be written up and added to the final group report. This provides an opportunity to incorporate feedback from experienced tutors. In addition to the report, a final group presentation of the design will be presented in week 10.
Assessment
(IND)=individual (G)=group
Task |
COMP3511 |
COMP9511 |
Week Due |
Assignment 1 User Interface Analysis |
15% |
15% |
Week 4 (IND) |
Assignment 2 Consolidated Group Design and Evaluation |
40% |
40% |
Checkpoint Weeks 5, 7, 8 (G) Usability Evaluation and Group Assessment Week 9 (G) Individual Reflection Week 9 (IND) Final Group Presentations Week 10 (G) |
Design Diary (which also references tute and lecture participation and exercises) |
15% |
15% |
Week 1-5, 7-8 (IND) |
Final Exam* |
30% |
30% |
(IND) |
*You must attend at least 80% of all tutorials to pass the course, unless documented special consideration is in place.
*Note: you must achieve at least a pass on the examination to pass the subject. A harmonic mean may be applied to the final mark to ensure the mark reflects consistent performance across all areas of assessment. Peer review with scaling will be applied to group marks.
This is the intended course schedule. Subject to changes. Website will contain the up to date schedule.
Wk |
Lecture Topics |
Tutorial/Laboratory contents |
Assignments |
|
1 |
Lec 1 31 May Lec 2 1 June |
Course Introduction Design principles/Usability Goals (Part 1) Heuristic Evaluation/Usability Goals (Part 2) Visual Thinking and Design diary |
Introduction Heuristics Redesigning |
Assignment 1 released |
2 |
Lec 1 7 June Lec 2 8 June |
Universal Access Ethics User Centred Design Process (Ideas to Scenarios) Scenario Samples and Writing Interviews |
Stakeholders Personas/Scenarios Accessibility |
|
3 |
Lec 1 14 June Lec 2 15 June |
Public Holiday Requirements to Prototyping Low Fidelity Prototyping |
Assn2 Group formation Ethics Quiz Survey and Interviews Requirements and Brainstorming |
Assignment 2 released: Form Groups |
4 |
Lec 1 21 June Lec 2 22 June |
Visual Design Assignment 2 overview Evaluation |
Paper Prototype Usability testing |
Assignment 1 Individual Due |
5 |
Lec 1 28 June Lec 2 29 June |
Memory (Part 1) Memory (Part 2) Problem Solving Cognitive Load Theory (Part 1) |
Visual Design Assn 2 work and marking |
Assignment 2 Group Check Point (in Tutorial): Problem Statement and Product Description Statement |
6 |
6-12 July |
Flexibility Week – no classes |
No tutorial |
|
7 |
Lec 1 12 July Lec 2 13 July |
Cognitive Load Theory Cognitive Load Theory and Heuristics Data Visualisation Scientific Methodology |
Memory Problem Solving Assn 2 Work and Marking |
Assignment 2 Group Check Point (in Tutorial): Consent Documents Questionnaires |
8 |
Lec 1 19 July Lec 2 20 July |
Social/collaborative Computing Internationalisation Experts/Novices |
CLT Assn 2 Work and Marking |
Assignment 2 Checkpoint (in Tutorial): Revised Product Description Statement Context Scenarios Requirements Questionnaire Summary |
9 |
Lec 1 26 July Lec 2 27 July |
High Fidelity Prototyping Guest lecture from Industry Web and App Design Guest lecture from Industry |
Assn 2 virtual check for usability testing |
Assignment 2 Checkpoint (in Tutorial): Low fidelity Prototype Usability test plan In-class Usability testing Assignment 2 Individual Reflection Due |
10 |
Lec 1 2 Aug Lec 2 3 Aug |
Input/Output Technology Quantification Finale – Review & Exam discussion |
Assignment 2 Presentations |
Group Presentations |
Required Text Book (all students)
You can download the book from UNSW library website .
References
Other Materials
Other Resources
Students seeking resources can also obtain assistance from the UNSW Library. One starting point for assistance is:
info.library.unsw.edu.au/web/services/services.html
We will use both lab-based feedback and/or electronic survey tools to gather feedback about the course. This is used to assess the quality of the course in order to make on going improvements. We do take this feedback seriously and approach the design of this course using user centred design philosophies. Students are also encouraged to provide informal feedback during the session, and to let the lecturer in charge know of any problems, as soon as they arise. Suggestions will be listened to very openly, positively, constructively and thankfully, and every reasonable effort will be made to address them. The MyExperience evaluations from last year showed that students were very satisfied with most aspects of the course. In particular, students really enjoyed tutorials/labs and found they learned a lot. Students were mostly happy with the assignment load, but some were concerned with the very tight deadlines. Due to tight time constraints, we will no longer be focusing on electronic prototypes as part of assignment 2 work.
Some students indicated that the online learning experience for this type of content did not work so well. In particular, group assignments were more challenging. However, other students really liked working online. To address this we are opening up the HCI lab in G13 of K17 and offering SOME of the tutorials for COMP3511 as Face to Face again this term. Students can thus choose whether to enroll in an online or Face to Face tutorial for COMP3511. COMP9511 will remain online, as this option appeared more in demand for this cohort.
Students valued the up to date lecture content and slides, which we will strive to maintain. Lecture recordings will be available online, with the onus on students to ensure they listen to each lecture BEFORE their tutorials so they can keep pace with the course and tutorial requirements.
Due to the hybrid/online nature of the course, we will NOT have fortnightly in class quizzes. In lieu of class attendance, Design Diaries will be marked each week.
Student feedback indicated that guest lectures as well as the perspectives of different lecturers were valuable, and so we will continue to provide these.
A few students asked for shorter more concise lectures. However, other students really enjoyed the detailed examples which they indicated supported their learning and understanding. And yet other students asked for more examples. We thus aim to provide a balance between these competing demands in large student cohorts. A few students requested more concise assignment milestones. We provide reminders in many formats including the assignment specifications, lecture summary notes, and in tutorials. We will, however, endeavor to keep things more concise. The onus is still on individual students to track these on a weekly basis, otherwise it is easy to fall behind and miss deadlines. We note that HCI is an ill-defined domain, so assignment specifications will never be as clear-cut or concise as most other CSE subjects.
Other Matters
Students are expected to attend all classes.
Students are expected to read their UNSW emails regularly. They are also expected to use their UNSW email addresses for all UNSW related communications.
Please be aware of CSE’s new Student Conduct statement available at:
http://webapps.cse.unsw.edu.au/cse/student-conduct.html
(the content of which is listed below)
Resource created Sunday 30 May 2021, 02:45:25 AM, last modified Sunday 30 May 2021, 05:34:12 PM.