Contents

Course Details

Course Code COMP3900 / COMP9900
Course Title Information Technology Project
Lecturer Raymond Wong
Tutors Haojie Huang, Mohammad Ebrahimi
Classes Timetable
Consultations Timetable
Units of Credit 6
Course Website http://cse.unsw.edu.au/~cs3900
http://cse.unsw.edu.au/~cs9900
Handbook Entry http://www.handbook.unsw.edu.au/undergraduate/courses/current/COMP3900.html
http://www.handbook.unsw.edu.au/postgraduate/courses/current/COMP9900.html

Course Summary

A capstone software project. Students work in teams to define, implement and evaluate a real-world software system. Most of the work in this course is team-based project work, although there are some introductory lectures on software project management and teamwork strategies. Project teams meet fortnightly with project mentors to report on the progress of the project. Assessment is based on a project proposal, a final project demonstration and report, and on the quality of the software system itself. Students are also required to reflect on their work and to provide peer assessment of their team-mates' contributions to the project.

Assumed Knowledge

Before commencing this course, students should be able to:

  • produce correct software programs in Java or C/C++, i.e., compilation, running, testing, debugging, etc.
  • produce readable code with clear documentation.
  • basic knowledge of database programming, Web programming and/or script programming (such as Python, PHP, Javascript).

Note: For COMP9900, students must be in their final semester of study, and have completed at least 72 UOC towards MIT program 8543.

Student Learning Outcomes

After completing this course, students will be able to:

  1. work as an effective member of a team to develop a software project (with a real-world application in mind)
  2. develop strategies leading to the development of high-performing, self-managing team
  3. develop skills to handle team issues during different phases of software development
  4. communicate effectively, orally and in writing, with peers, mentor (as supervisor) and lecturer (as stakeholder)
  5. appreciate and be familiar with the role of project management in software development
  6. produce clear and comprehensive software project proposal and report
  7. participate in a group presentation, demonstration, and liaising with mentor and stakeholder
  8. use relevant software tools to support effective software management.

This course contributes to the development of the following graduate capabilities:

Graduate Capability Acquired in
Scholars capable of independent and collaborative enquiry, rigorous in their analysis, critique and reflection, and able to innovate by applying their knowledge and skills to the solution of novel as well as routine problems Project
Entrepreneurial leaders capable of initiating and embracing innovation and change, as well as engaging and enabling others to contribute to change Project
Professionals capable of ethical, self- directed practice and independent lifelong learning Project
Global citizens who are culturally adept and capable of respecting diversity and acting in a socially just and responsible way Project

Teaching Strategies

  • Lectures: the main way to introduce and overview software project management; and discuss various teamwork strategies.
  • Labs: for the team to regularly meet up and interact with the mentor.
  • Project: give students the hands-on experience on a real-world software system, in a teamwork environment.

Teaching Rationale

The learning focus in this course is primarily a team-based software project (for students to practice their skills and knowledge in a real-world, teamwork setup). The course will have an emphasis on the practical software development skills in a teamwork environment. Students will learn the basic contents of software project management through introductory lectures.

Academic Honesty and Plagiarism

The Student Code of Conduct ( Information , Policy ) sets out what the University expects from students as members of the UNSW community. As well as the learning, teaching and research environment, the University aims to provide an environment that enables students to achieve their full potential and to provide an experience consistent with the University's values and guiding principles. A condition of enrolment is that students inform themselves of the University's rules and policies affecting them, and conduct themselves accordingly.

In particular, students have the responsibility to observe standards of equity and respect in dealing with every member of the University community. This applies to all activities on UNSW premises and all external activities related to study and research. This includes behaviour in person as well as behaviour on social media, for example Facebook groups set up for the purpose of discussing UNSW courses or course work. Behaviour that is considered in breach of the Student Code Policy as discriminatory, sexually inappropriate, bullying, harassing, invading another's privacy or causing any person to fear for their personal safety is serious misconduct and can lead to severe penalties, including suspension or exclusion from UNSW.

If you have any concerns, you may raise them with your lecturer, or approach the School Ethics Officer , Grievance Officer , or one of the student representatives.

Plagiarism is defined as using the words or ideas of others and presenting them as your own. UNSW and CSE treat plagiarism as academic misconduct, which means that it carries penalties as severe as being excluded from further study at UNSW. There are several on-line sources to help you understand what plagiarism is and how it is dealt with at UNSW:

Make sure that you read and understand these. Ignorance is not accepted as an excuse for plagiarism. In particular, you are also responsible that your assignment files are not accessible by anyone but you by setting the correct permissions in your CSE directory and code repository, if using. Note also that plagiarism includes paying or asking another person to do a piece of work for you and then submitting it as your own work.

UNSW has an ongoing commitment to fostering a culture of learning informed by academic integrity. All UNSW staff and students have a responsibility to adhere to this principle of academic integrity. Plagiarism undermines academic integrity and is not tolerated at UNSW. Plagiarism at UNSW is defined as using the words or ideas of others and passing them off as your own.

If you haven't done so yet, please take the time to read the full text of

The pages below describe the policies and procedures in more detail:

You should also read the following page which describes your rights and responsibilities in the CSE context:


Assessment

Item Due Marks
Proposal Week 2-3 10%
Project demo Week 11-12 15%
Project report Week 12 15%
Software quality Week 12 40%
Participation records & peer assessment Week 11-12 20%

Course Schedule

Week Lectures Labs Notes
1 Course intro, teamwork strategies, software tools - -
2 Agile software development; software management overview Group formation, project brainstorming -
3 - - -
4 - Progress report -
5 - - -
6 - Progress demo -
7 - - -
8 - Progress demo -
9 - - -
10 - Progress demo -
11 - Project demo -
12 Final wrap-up lecture - revision of the project outcomes Project demo -

Resources for Students

There are no specific texts and recommended readings for COMP3900/COMP9900. Programming language specific texts may be useful as references, depending on the programming language(s) used in the project. Other online resources and/or documentation will be provided during the lectures.


Course Evaluation and Development

This course is evaluated each session using the myExperience system.

This is the first time that COMP3900 is offered, and the second time for COMP9900. Based on the feedbacks from COMP9900 in the previous semester, the formula to calculate the peer assessment marks will be adjusted.

Resource created Wednesday 21 February 2018, 08:58:52 PM, last modified Tuesday 27 February 2018, 04:11:23 PM.


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