SENG2021 is the first Software Engineering-specific course, a workshop course that builds on the foundation of COMP1531, and where we begin to answer the question "What does it mean to be a Software Engineer?". You'll be spending the term architecting and building a real-life software project, supported by our teaching team. We're going to have a great term, and we're all excited to meet you.
Through the term you'll all be working not only with your tutor, but also with our lecturer and course admin.
This page offers an outline of this course. Take the time to read it, as it covers everything that we expect you from this term, and everything you should expect from us
- SENG2021 Teaching Team
Course Code | SENG2021 |
Course Title | Requirements & Design Workshop |
Convenor | Professor Fethi Rabhi |
Admin | Armin Chitizadeh |
Class Account |
se2021@cse.unsw.edu.au
|
Classes | Timetable for all classes |
Units of Credit | 6 |
Course Website | SENG2021 Class Webpage |
Handbook Entry |
http://www.handbook.unsw.edu.au/undergraduate/courses/current/SENG2021.html
|
Mentor | Session |
Grace Kan | Thu 10-12 |
Chloe Toh | Thu 13-15 |
Chinmay Manchanda | Thu 18-20 |
Yuchao Jiang | Fri 10-12 |
Jatin Wadhwa | Fri 12-14 |
Mingqin Yu | Fri 14-16 |
This course is part the series of software engineering workshops designed to teach students to work in teams and apply their knowledge to solve real-life problems. This workshop will offer students the opportunity to concentrate on software requirements analysis and design issues including artifacts produced as well techniques and tools to support this process. In addition, it aims to provide students with some of teamwork skills and software design techniques that an engineer would use in the development process. The students will also be getting experience on different aspects of designing and developing an API microservice and a web-based application. The requirements for this course have been determined in collaboration with industry partners and will relate to developing a realistic application. The course has a number of industry sponsors that include Nine and Macquarie Bank.
The following are the intended learning outcomes of this course:
After completing this course, students will:
This course contributes to the development of the following graduate attributes:
It is assumed that students have completed COMP1531 (Software Engineering Fundamentals) and are familiar with the following concepts:
No knowledge or experience in web-based frontend development, database development is required, though such experience is helpful.
The primary focus of the workshop is a software project completed in groups of 4 - 5 . A stakeholder sets a series of requirements, within which the group has scope to choose aspects of their project and groups will need to design, implement and test a solution that meets the requirements, making assumptions where areas have been underspecified.
The project will be completed in several stages exposing students to a variety of frameworks and methodologies in the design and development of software.
A core focus of the workshop is project management, where groups must work together in a dynamic software development environment, adapt to changes in requirements, make educated design decisions for their solution and reason about those decisions. As the term progresses, students will reflect and note areas for improvement both as a team and individually.
Each week, during the timetabled tutorial slot, groups will have 20 minutes of contact time with a tutor. The tutor acts as a stakeholder and manager concurrently - clarifying requirements, guiding groups on their design and providing formative and summative feedback.
All group members are required to be present for project check-ins.
The portfolio is an assessment that showcases progression and development of core skills through the course. The portfolio consists of three components:
Students will need to make weekly reflective forum posts on their work in the project that week. These posts are summarised visually in a PDF portfolio, with a draft submitted in the middle of the term for feedback, and the final version submitted at the end of term.
In some weeks, lectures will be held to provide background and information on aspects of the project and teach concepts relevant for its completion. Guest lecturers will also present on various Software Engineering topics.
Drop in-clinics will be available throughout the course for students to seek help on technical aspects of development, use the various toolchains involved with the course, and to ask questions around the project problem domain.
Students will be required to undertake self-learning on various technical topics in order to develop their solution. Lectures will provide broad conceptual introductions to new topics, however much of the depth learning will need to be done independently; cultivating the spirit of 'learning how to learn'. Links to resources on relevant topics will be provided.
The Macquarie Second Year Software Engineering prize is awarded to one team from SENG2021 in a particular year. A number of teams usually three are chosen on the basis of their final demonstration and are asked to prepare a 20 to 30 minute presentation explaining their design and prototype implementation of the current project. The presentation is to be made to members of Macquarie Group.
The Student Code of Conduct ( Information , Policy ) sets out what the University expects from students as members of the UNSW community. As well as the learning, teaching and research environment, the University aims to provide an environment that enables students to achieve their full potential and to provide an experience consistent with the University's values and guiding principles. A condition of enrolment is that students inform themselves of the University's rules and policies affecting them, and conduct themselves accordingly.
In particular, students have the responsibility to observe standards of equity and respect in dealing with every member of the University community. This applies to all activities on UNSW premises and all external activities related to study and research. This includes behaviour in person as well as behaviour on social media, for example Facebook groups set up for the purpose of discussing UNSW courses or course work. Behaviour that is considered in breach of the Student Code Policy as discriminatory, sexually inappropriate, bullying, harassing, invading another's privacy or causing any person to fear for their personal safety is serious misconduct and can lead to severe penalties, including suspension or exclusion from UNSW.
If you have any concerns, you may raise them with your lecturer, or approach the School Ethics Officer , Grievance Officer , or one of the student representatives.
Plagiarism is defined as using the words or ideas of others and presenting them as your own. UNSW and CSE treat plagiarism as academic misconduct, which means that it carries penalties as severe as being excluded from further study at UNSW. There are several on-line sources to help you understand what plagiarism is and how it is dealt with at UNSW:
Make sure that you read and understand these. Ignorance is not accepted as an excuse for plagiarism. In particular, you are also responsible that your assignment files are not accessible by anyone but you by setting the correct permissions in your CSE directory and code repository, if you are using these facilities. Note also that plagiarism includes paying or asking another person to do a piece of work for you and then submitting it as your own work.
UNSW has an ongoing commitment to fostering a culture of learning informed by academic integrity. All UNSW staff and students have a responsibility to adhere to this principle of academic integrity. Plagiarism undermines academic integrity and is not tolerated at UNSW. Plagiarism at UNSW is defined as using the words or ideas of others and passing them off as your own.
If you haven't done so yet, please take the time to read the full text of
The pages below describe the policies and procedures in more detail:
Item | Due | Weighting |
Sprint 1: Planning a Service | Week 3 Monday, 1pm | 10% |
Sprint 2: Architecting a Service | Week 5 Monday, 1pm | 20% |
Draft Portfolio Submission | Week 5 Friday, 5pm | N/A |
Sprint 3: Building a Proof of Concept
|
Week 8 Monday, 1pm
|
20% |
Sprint 4: Moving a Proof of Concept towards a Product
|
Week 10 Wednesday 1pm
|
35% |
Final Portfolio Submission
|
Week 11 Wednesday, 1pm
|
15% |
While the major project is completed in groups, each student will receive an individual mark for each sprint
.
The course authority may adjust the marks of team members based on the contribution of each individual towards the project. Team members have the opportunity to address issues as they arise and raise them with their tutor. Issues that persist can be escalated by emailing the course account.
Teams are expected to raise issues in teamwork with their tutor as they arise; there is no 'peer review' process at the end of the project, instead the 'peer review' is ongoing throughout the term.
Week | Number | Topic | Presenter | Content |
|
Location | |
---|---|---|---|---|---|---|---|
1 | Wed 1.1 | Admin | Professor Fethi Rabhi |
Overview of Workshop &
Intro to e-invoicing |
|
|
Webster TheatreB
|
Wed 1.2 | Admin | Armin Chitizadeh | Announcements (Team Formation) |
|
Webster TheatreB | ||
Wed 1.3 |
Software Dev
|
Nick Patrikeos |
Agile Project Management
|
|
|
Webster TheatreB | |
Wed 1.4 |
Tools
|
(TBA) | Confluence/Jira |
|
|
Webster TheatreB | |
Thu 1.5 |
Software Dev
|
George Wright
(Nine) -O- |
Software Stacks
(Guest Lecture) |
|
|
Webster TheatreB | |
Thu 1.6 | Software Dev |
Rob Pike
|
Lessons in Software Engineering
(Guest Lecture) |
|
|
Webster TheatreB | |
|
|
|
|
||||
2 | Wed 2.1 | Design | Lawrence Yao |
Application Programming Interfaces
(Guest Lecture) |
|
|
Webster TheatreB |
Wed 2.2 | Design | Edwin Kwan | Software Security |
|
|
Webster TheatreB | |
3 | Wed 3.1 |
Software Dev
at New Lecture Theatre |
AWS |
Cloud Services
(Guest Lecture) |
|
K-F13-G09 - Science Theatre | |
Thu 3.2 | Tools | Nick Patrikeos | Advanced Persistence | Webster TheatreB | |||
|
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4 | Lectures | ||||||
5 | Wed 5.1 | Tools | Nick Patrikeos | Frontend Fundamentals | Webster TheatreB | ||
6 | No Lectures | ||||||
7 | Wed 7.1 |
Teamwork
|
Nick Patrikeos | Team Dynamics |
|
|
Webster TheatreB |
Wed 7.2 | Design | Professor Fethi Rabhi | Detailed Design | Webster TheatreB | |||
Thu 7.3 | Design | Macquarie Group | (Guest Lecture TBA) |
Webster TheatreB
Recording |
|||
8 | No Lecture |
|
|||||
9 | No Lecture | ||||||
10 | No Lecture |
Relevant resources will be provided throughout the term in the "Self Learning Resources" tab on WebCMS.
This course is evaluated each session using the myExperience system.
However, during the term students are welcome and encouraged to provide feedback both during lectures, during project check-ins, and generally to course staff via email.
The following changes have been made from the previous offering in 22T1:
Students are always welcome to provide feedback at any point in the term on their experience by emailing the course account or completing the feedback form linked in the sidebar.
Resource created Monday 12 December 2022, 03:03:49 PM, last modified Tuesday 06 February 2024, 02:36:37 PM.