|Course Title||Software Engineering Fundamentals|
|Convenor||Hayden Smith , Rob Everest|
|Admin||Hayden Smith , Rob Everest|
|Units of Credit||6|
This course is teaches students about software engineering principles via exposure to the important practice of building correct products in effectively functioning teams.The students are exposed to agile software practices, team collaboration and effective communication through implementing a group project based on agile software methodologies that requires them to analyse, design, build and deploy a web-based application. This course is typically taken in the semester after completing COMP 1511, but could be delayed and taken later. It provides essential background for the teamwork and project management required in many later courses.
The goal of this course is to expose the students to:
We assume all students have completed COMP1511 (or equivalent).
Students should be familiar with the basic concepts of programming, including loops, functions, libraries of code, compiling, and writing code to follow specifications.
After completing this course, students will be able to:
This course uses the standard set of practice-focused teaching strategies employed by most CSE foundational courses:
This course aims to provide the students with a strong foundation in the fundamental principles and practices of software engineering that will prepare them for the advanced software engineering workshops. As such, a broad range of key software engineering topics will be taught and reinforced through a group project, that will enable students to apply the theoretical concepts acquired to solve a practical software engineering problem. An agile software delivery style has been chosen for the implementation of the group project, to make students familiar with modern agile development methodologies.
Each tute-lab session will comprise a 1 hour tutorial followed by a 2 hour practical lab session. These sessions
Lectures will be used to present the theory and practice of the techniques in this course. Although the lectures will primarily focus on the key concepts of software engineering, some lectures will also include practical demonstrations of various key technologies required for the implementation of the group project. Lecture slides will be available on the course web page.
Tutorials help clarify ideas from lectures and work through exercises based on the lecture material. You should make sure that you use them effectively by examining in advance the material to be covered in each week's tutorial, by asking questions, by offering suggestions and by generally participating. The tutorial questions will be posted on the course website in the week before each tutorial.
Laboratories are two-hour sessions in a computer lab and focus either on:
For all labs concerning (2), the exercises will be released in the week preceding the lab class. Completed solutions must be submitted by the expected due-date at the end of that week. Your tutor will not award any marks for the lab exercise if you have not submitted a complete solution. Marks will only be awarded for that lab when your tutor manually marks you off for it (after checking it) when you attend the lab in the proceeding week it's due. E.G. Your tutor will mark off your lab for week 4 in week 4 or week 5.
You cannot obtain marks by e-mailing lab work to tutors. All labs must normally be submitted on time and, if necessary, demonstrated. Your tutor may grant you an extension on the lab exercise if you have been unable to complete the lab exercise due to illness or unavoidable circumstances (e.g, jury duty).
At the beginning of each lab, as of week 2, your tutor will do a "check-in" with you to see how you're going with the project at the beginning of each lab. This check in will influence your tutors interpretation of your team's diligence and time management, which will inevitably influence your final mark.
Submission of lab practical exercises (2) will contribute to
of your overall course mark. Each lab is worth 2%.
There will one main group project which will run through the teaching period from weeks 2-10 and contributes to 36% of the overall course mark. The specification of the group project will be released at the end of week 1.
You are required to form groups of 4 (or 5 if tutorial sizes require it and your tutor approves it) for the group project. These groups must be within your own tutorial group.
The group project will be implemented using an agile software delivery mode. As such, your team will be required to build and deliver the project in iterations (milestones). Each iteration will deliver a part of the requirements of the project and will encompass all the SDLC activities, namely analysis, design, coding and testing. At the end of the iteration, you (as a team) will demonstrate to your lab class the functionality implemented during that iteration cycle. Changes to project requirements are a natural and unavoidable part of any software project life-cycle. Hence, students will need to bear in mind that project requirements may be subject to change and enhancements to functionalities may be made at the end of each iteration. You will need to carefully design the solution for your current iteration, such that the solution is extensible to accommodate these changes.
The deliverable for each iteration (source code, design artifacts etc)
will usually be due at the start of the week the iteration is due and
each iteration must be demonstrated (by the entire team) on the
scheduled date. Late demonstrations will not be accepted.
All team members must be present for the iteration demo.
If any team member cannot be present, they must notify the lecturer
and tutor prior with a valid reason. A mark will be awarded at the end
of each iteration, which will go towards the overall mark for the group
project. The final demo of the group project will be conducted in week
10. Please note, as there are two public holidays in week 10, if your
lab session falls on one of these days, your project demo will be in
week 11 (as advised in the class time-table). The mark for iteration
demonstration of the group project will go towards the mark allocated
for your group project.
Tutors will continually monitor the GitLab repositories to see the team's progress and individual member's contribution to the group project.
There will be a centrally timetabled final exam which will in your UNSW exam timetable. The exam will contain a mixture of multiple choice questions, "theory" and design questions and programming exercises. More specific details of the exam will be provided through the course.
There is a hurdle requirement on the final exam. If you do not score
an adjusted mark of at least 50% in the final exam, you cannot pass this course. If your overall
course score exceeds 50%, but your exam performance is not satisfactory
(<50%), the hurdle will be enforced via a grade of UF. Of course, if
your overall course score is less than 50%, then your grade will be FL.
If you cannot attend the final exam because of illness or misadventure, then you must submit a Special Consideration request, with documentation, through MyUNSW within 72 hours of the start of the exam exam. If your request is reasonable, then you will be awarded a Supplementary Exam. No supplementary exams will be provided for students who score marks 49 or below on grounds of being "close" to a pass.
The Student Code of Conduct ( Information , Policy ) sets out what the University expects from students as members of the UNSW community. As well as the learning, teaching and research environment, the University aims to provide an environment that enables students to achieve their full potential and to provide an experience consistent with the University's values and guiding principles. A condition of enrolment is that students inform themselves of the University's rules and policies affecting them, and conduct themselves accordingly.
In particular, students have the responsibility to observe standards of equity and respect in dealing with every member of the University community. This applies to all activities on UNSW premises and all external activities related to study and research. This includes behaviour in person as well as behaviour on social media, for example Facebook groups set up for the purpose of discussing UNSW courses or course work. Behaviour that is considered in breach of the Student Code Policy as discriminatory, sexually inappropriate, bullying, harassing, invading another's privacy or causing any person to fear for their personal safety is serious misconduct and can lead to severe penalties, including suspension or exclusion from UNSW.
Plagiarism is defined as using the words or ideas of others and presenting them as your own. UNSW and CSE treat plagiarism as academic misconduct, which means that it carries penalties as severe as being excluded from further study at UNSW. There are several on-line sources to help you understand what plagiarism is and how it is dealt with at UNSW:
Make sure that you read and understand these. Ignorance is not accepted as an excuse for plagiarism. In particular, you are also responsible that your assignment files are not accessible by anyone but you by setting the correct permissions in your CSE directory and code repository, if using. Note also that plagiarism includes paying or asking another person to do a piece of work for you and then submitting it as your own work.
UNSW has an ongoing commitment to fostering a culture of learning informed by academic integrity. All UNSW staff and students have a responsibility to adhere to this principle of academic integrity. Plagiarism undermines academic integrity and is not tolerated at UNSW. Plagiarism at UNSW is defined as using the words or ideas of others and passing them off as your own.
If you haven't done so yet, please take the time to read the full text of
The pages below describe the policies and procedures in more detail:
You should also read the following page which describes your rights and responsibilities in the CSE context:
|Lab Activities||Weeks 1,2,3,5,6,7,9||14%|
|Major Project||Week 10, with interim milestones Week 4, Week 8||36%|
|Final Exam||Exam period||50%|
|Week||Lectures||Assessment / Lab Item|
Lab 1 Due
Lab 2 Due
Lab 3 Due
||Project Milestone 1 Due|
||Lab 5 Due|
||Lab 6 Due|
||Project Milestone 2 Due|
||Lab 8 Due|
Lab 9 Due
||Project Milestone 3 Due|
Tutorials will typically cover content from the lectures of the week previous. E.G. Tutorials in week 3 will be regarding content in week 2
There is no single text book that covers all of the material in this course at the right level of detail and using the same technology base as we are. The lectures should provide sufficient detail to introduce topics, and you will then study them in further depth in the tutorials, labs and group project. For some lectures, further reading material may be given for students who wish to gain a deeper understanding.
This course is evaluated each session using the myExperience system.
However, during the term students are encouraged to provide feedback both during lectures, during tutorials, and generally to course staff via email. Anonymous feedback forms will be provided to students throughout the course.
In the previous offering of this course, issues that students have pointed out include:
This have been addressed during the 19T3 offering.
Resource created Wednesday 28 August 2019, 09:57:54 PM, last modified Wednesday 13 November 2019, 02:06:44 PM.