Notices

  • COMP1927 Marks

    Posted by John Shepherd Thursday 01 December 2016, 10:11:50 PM, last modified Friday 02 December 2016, 05:29:28 AM.

    Obviously, the marks are out ... and, as usual, I'm being peppered with queries.

    First thing, congratulations to Stephen Roche, Wei Hong Chen and Adley Phu for scoring 100 for the course. Honourable mentions to Sahan Fernando, Madeleine Abed, Brittany Evat, Vintony Padmadiredja, and Emily Chen for scoring 98 or better.

    To hopefully avoid some emails, a couple of FAQs ...

    courseTot = labs + quizzes + ass1 + ass2
    finalMark = courseTot + examTot + blogBonus
    

    The conditions for receiving a Supp Prac are given on slide 23 of Week 13 lectures

    pracTot = q1mark + q2mark + q3mark  (out of 35)
    theoryTot = q4mark + ... + q9mark + q10mark (out of 30)
    examTot = pracTot + theoryTot  (out of 65)
    okExam = examTot >= 26/65  (i.e. better than 40%)
    eligibleForPracSupp = !okExam && theoryTot > 15/30
    

    i.e. what screwed up your mark was poooor performance in the Prac part of the exam.

    (And before you complain that the Prac questions were too hard, 100+ people score full marks on the Prac)

    Note that in the lecture I said (theoryTot >= 18/30), so some of you are very lucky.

    If you're eligible for a Supp, your grade would be WD and you would have got email from me already.

    The Prac Supp will be in the J17 Level 3 Labs at 9am on Wednesday 7 December.

    If you got WD and didn't get email from me yet, expect to receive an email about plagiarism early next week.

    P.S. I'm interstate from Friday to Monday (inclusive). Don't expect a reply to any email before Monday evening.

  • COMP1927 Marks and Supps

    Posted by John Shepherd Sunday 27 November 2016, 06:30:20 PM.

    The exams are all marked (and the results on the Prac were unimpressive) and we're in the last stages of finalising COMP1927 16s2 marks (need to clean up a few labs and ass2a's, and compute the ass2b marks).

    Once that's done, we'll be informing people who've got Supp Pracs and whole exam Supps (because they missed the final exam due to illness) that they have a(nother) chance.

    Note : all COMP1927 Supps are on Wednesday 7th December (I think the 9th was written wrongly somewhere).

    Also, people who plagiarised Assignment 1 will be receiving a "please explain" email soon.

    If you find a mark missing, it's updatable even after the "final" results are released on Friday.

  • COMP1927 Exam Details

    Posted by John Shepherd Tuesday 15 November 2016, 01:24:26 PM.

    The Exams Branch will not allow us to let anybody work beyond the end of the 3 hours (e.g. for people who have significant computer problems during the exam and warrant a few extra minutes to finish), so we've had to slightly adjust the way the exam is run. You still get 10 mins reading time at the start, but the time allowed to work on the exam is 2 hours and 50 minutes. I adjusted the questions to make this achievable. After 2 hours and 50 minutes everyone who does not have any extra time will need to sit quietly at their workstation while anyone who may need extra time can continue working for up to 10 mins.

    (This does not apply to SEADU students, who have their own lab and should have received instructions from Mei Cheng)

    Timing details:

    Activity Morning Afternoon
    enter lab, login, get settled 9:28 - 9:33 13:13 - 13:18
    reading time 9:33 - 9:45 13:18 - 13:30
    working time 9:45 - 12:35 13:30 - 16:20
    quiet contemplation 12:35 - 12:45 16:20 - 16:30

    Morning students should allow plenty of time to reach the lab before 9:25. Afternoon students are required to meet in their "corraling" area before 12:40.

    All you need to bring to the exam is your student card and a pen. There is a calculator app on the workstation if needed.

    Get a good night's sleep. Good luck.

  • Final Exam Seating Allocations - Amendments

    Posted by Mei Cheng Whale Monday 14 November 2016, 02:32:34 PM.

    Students allocated to Lyre lab for the morning session exam, have been re-allocated to another lab. Please find your new seat here: http://www.cse.unsw.edu.au/~cs1927/16s2/seating/finalexam/seating-public.html


  • Lab Marks, 15s2 Exam, Poll, Marks

    Posted by John Shepherd Wednesday 09 November 2016, 09:38:26 AM.

    I've done the auto-marking for the Week 06 and 13 Practice Prac Exams and computed overall lab marks for most people. If you have a "?" for your labs mark, it simply means that your tutor hasn't allocated a mark for your lab for one week ... perhaps because you submitted late or didn't demo it to them. I'll clean those up over the next week.

    The 15s2 Final Exam is now accessible via the course web site. You've already seen two of the Prac questions (in the Week 13 lab). I'll try to dig up some solutions, but no guarantees. You could always post your own in the Comments section under the paper.

    For my own interest, I'd like to know which of the commonly used learning environments (LMSs) you prefer. I assume that you all saw OpenLearning in COMP1917, Webcms3 in COMP1927 and Moodle in one of your other courses. If you want to tell me which particular aspects of each LMS are good/bad, send me email.

    I'll try to finalise the rest of the class marks before the exam. If you have issues with any of your marks, send me email with a subject line like "COMP1927 XYZ Marks", where XYZ is the specific item you have a problem with (e.g. Quiz 4). Please include your student ID in the email. No ambit claims, thanks.

    Even if I can't sort a marking issue out before the exam, there's time to fix things between the exam and submitting final marks. And even after the "final" marks are released, they can still be amended.

  • Seating Allocations for COMP1927 Final Exam

    Posted by John Shepherd Monday 07 November 2016, 05:54:13 PM.

    Seating allocations are for the Final Exam on November 16th are now available. Please check this before the day, and make sure you arrive at the correct Lab.

  • Revision Lecture Material

    Posted by John Shepherd Tuesday 01 November 2016, 03:12:50 PM, last modified Tuesday 01 November 2016, 03:13:26 PM.

    From the revision lecture on Monday 31 October:

    Slides ... Videos: Part1 ... Part2

  • Peer Assessment for Ass2

    Posted by John Shepherd Sunday 30 October 2016, 11:49:24 AM.

    I've set up the Peer Assessment for the Assignment 2 groups.

    Go to https://webapps.cse.unsw.edu.au/peer/ and login with zID/zPass.

    This should produce a list of your team-mates (you don't get to rate yourself). Give each person a rating and optionally type a comment to explain the rating. Hit the [Submit] button and you're done. You can then logout (link at top-right) or change your ratings. When you're happy, do one last [Submit] and (logout).

    I'm expecting everyone to do this (except for people in groups of size 1). If you don't bother, your own participation rating will suffer.

    Let me know if there are any bugs in the interface, functionality or data. The teams are drawn from the latest team lists on the Webcms3 Groups page.

  • Course Evaluation

    Posted by John Shepherd Saturday 29 October 2016, 11:48:30 AM.

    If you haven't done so already, please fill out the myExperience survey for COMP1927. Currently, only 20% of students have done it. If you don't have an email from UNSW with a link, you might be able to access it via https://unsw.bluera.com/unsw/ .

    In particular, I'm interested in suggestions on what you think needs changing when COMP1927 morphs into COMP2521 in 17s2. The next generation of students will be eternally grateful.

    Thanks for any feedback.

  • FoD Tournaments are Over!

    Posted by John Shepherd Wednesday 26 October 2016, 10:56:50 PM.

    The Hunters can have some R&R ... Dracula can crawl back to his crypt ... all is right with the world.

    Now to write some scripts to compute the marks ... and get you to do peer assessment to work out who actually gets the marks.

    And speaking of marks , we plan to have all marks sorted by Thursday 3rd November. This requires trawling through submissions and groups and making sure that everyone who's in a group gets allocated marks associated with that group ... even if they didn't form/join their groups until real late.

    Once we think they're sorted, I'll post another notice. You should then check and let us know where we've forgotten to give you marks, etc. Marks can be updated all the way to the exam and beyond.

  • Special Revision Lecture

    Posted by John Shepherd Tuesday 25 October 2016, 05:01:46 PM.

    Jashank and other tutors will be running a whole-of-COMP1927 revision lecture from 10am-1pm in CLB on Monday 31st October. Bring along all of your questions and get The Answers.

  • Peer Assessment of COMP1927 Ass2

    Posted by John Shepherd Monday 24 October 2016, 04:00:59 PM.

    Once the tournaments are over, I'll be making available the Peer Assessment form where you can rate the contribution of your team members to the Fury of Dracula assignment. People who don't contribute don't share in the marks. People who are forced to do extra work because their team-mates coasted, will receive consideration.

  • Final Exam Session Preferences

    Posted by John Shepherd Monday 24 October 2016, 03:25:14 PM.

    The Final Exam will run in two 3-hour sessions on November 16: morning and afternoon. You attend one of these sessions. If you have a preference for whether you take the morning or afternoon session, please fill out this form . The afternoon session is smaller than the morning session, so be quick if you insist on afternoon.

  • Week 13

    Posted by John Shepherd Friday 21 October 2016, 02:34:51 PM, last modified Friday 21 October 2016, 02:36:01 PM.

    Reminder:
    * final Lecture: Science Theatre 10am Monday
    * Tutes and Labs run as usual
    * practice Prac Exam in first hour of Lab Class
    * Quiz 5 (due 11:59pm Friday)
    * last few Rounds of FoD (finishes Wednesday night)

  • FoD Round 17

    Posted by John Shepherd Wednesday 19 October 2016, 09:50:43 PM.

    It looks like there was some kind of screwup with the CSE network this evening and a bunch of games didn't get run properly in Round 17. I'll re-run the round now (10pm, Wed19 Oct), but it might take a while for the results to appear

  • Visualising FoD

    Posted by John Shepherd Tuesday 18 October 2016, 08:53:10 PM, last modified Tuesday 18 October 2016, 09:02:26 PM.

    A couple of your fellow students have written visualisers to allow you to trace the movements of players in a game of Fury of Dracula.

    Dominic He has written a web-based visualiser available at https://he-lium.github.io/dracula-map/ . You feed a pastPlays string from Dracula's turn (i.e. Running player 4) into the text box, load it, and then use the buttons to step through the game. The map is abstract, but easy enough to follow, and it displays Dracula's trail.

    Jeremy Gillen has written a visualiser in C using the GTK graphics toolkit. It runs on X-windows, so either in a CSE lab or on your home machine if it has an X-windows connection to a CSE server. You grep out the revealedPastPlays line from a log file and it will render the game on the white map from the original spec file. You can run it as e.g.

    1927 dryrun ass2b Makefile *.c *.h | grep revealed > ~/myLog
    cd ~z5118358/public_html/Bram/
    ./bram < ~/myLog
    

    Make sure that you players work OK. If your dryrun crashes, you won't get the final revealedPastPlays so the visualiser won't work. Also, make sure you run it from inside the ~z5118358/public_html/Bram/ directory.

    Alternatively grab a log file from one of the rounds and use that.

    The students say that these visualisers have helped them see how the game is running, develop tactics, etc. I hope you find them useful too. Send them nice email if you like what they've done.

  • Consultation on Monday 17 October

    Posted by John Shepherd Monday 17 October 2016, 12:45:36 PM.

    Today's consultation is delayed until 3.30pm - 4.30pm.

  • Improved Game Engine Output

    Posted by John Shepherd Tuesday 11 October 2016, 12:12:08 PM, last modified Tuesday 11 October 2016, 12:18:53 PM.

    The game engine was displaying a lot of stuff about "illegal moves" on rounds where it was just considering the set of possible moves that Dracula could make. This was not related to the registered move being illegal, more about the internal ruminations of the game engine, and seemed distracting.

    I've now modified the game engine output so that (a) it doesn't display all that "illegal move" stuff, (b) so that it does display the possible legal moves on a round where Dracula is disqualified.

    Note that it won't display Legal Drac moves if (a) there are more than 10 possibilities (e.g. on the first round), (b) after Dracula is disqualified.

    P.S. Don't forget to consider D1, D2, ... and HI as possible Dracula moves before resorting to TP.

  • Game engine and Supplied Views

    Posted by John Shepherd Monday 10 October 2016, 10:36:09 PM.

    Ok ... after some investigation, I agree with Wei Hong Chen's interpretation of the rules , which seems to fit with what the game engine does.

    In order to head off more questions on why the game engine "isn't doing what it's supposed to", I've added a new line of output to each Dracula move, which tells you precisely what the Game Engine thinks are Drac's valid moves (look for " > Legal Drac moves: "). As far as I'm concerned, whatever this tells you is correct (and since it's what the engine is going to enforce, you'd better believe it, and adjust your code to fit). This is primarily to assist debugging; you won't be able to use it as a way of getting a cheap list of possible legal moves ... unless you're very clever.

    While doing this investigation, I also noticed that my code for setMyTrail() in the supplied DracView.c wasn't using the right interpretation of Dn. The game engine treats D1 almost like HI. If you're using the supplied code, you might want to adjust all the indexes on myTrail[] down by one for the double backs (i.e. D1 uses myTrail[0], etc.). If you're not using the supplied code, ignore this comment.

    To give everyone time to sort this out, I'll do another trial run tonight and then start the marked rounds tomorrow (Tuesday) evening.

  • Delay to first Tournament

    Posted by John Shepherd Monday 10 October 2016, 08:10:38 PM.

    Since a few people have claimed that there's a problem with the game engine, I'm going to check this before I run the first tournament. I am not convinced that there's a problem with code that we've used for several years, but you never know. It may take a couple of hours to check.

  • COMP1927 Classes are Back!

    Posted by John Shepherd Sunday 09 October 2016, 06:44:07 PM, last modified Sunday 09 October 2016, 10:00:32 PM.

    Unfortunately(?), your Quiet Time is over, and classes resume this week. Lectures and tute/labs will run in Weeks 11, 12 and 13. Fury of Dracula tournaments (for marks) will run twice daily from Monday evening of Week 11 until the middle of Week 13.

  • Fury of Dracula Tournaments

    Posted by John Shepherd Sunday 09 October 2016, 04:33:54 PM, last modified Sunday 09 October 2016, 04:36:02 PM.

    I think the setup for running tournaments is stable enough that I can now start running them automatically. The first round that contributes to marks will be run at 8pm on Monday, and then the tournaments will run at 8am and 8pm daily. A couple more practice tournaments will run before then.

    The tournament is currently taking 1.5 hours to complete, largely due to people submitting code with infinite loops that exceeds the 15s timeout on each move, which means that their games take ages to complete. As more people submit, the tournaments will take longer and longer to run (n compilable submissions means n*(n-1) games, i.e. O(n^2) growth). It would be helpful if people did not submit AIs with infinite loops or excessive time requirements. You can easily check this using dryrun , where the "units" for the timer are a little weird (15s is 1500000 units, as far as I can tell).

    Since most people's AIs take way less than 6 seconds to run, and the people near the top of the rankings seem to be able to make their moves in less than 1s, I'm considering reducing the timeout to 6s (in previous years, I think we had a 5s timeout). If your AI is currently taking longer than this (i.e. the timer values are larger than 600000), think about how to make it faster. Even 6s is an excessive amount of time to spend setting up the data structures and making the kind of decisions that need to be made for this game.

  • Working on New Views

    Posted by John Shepherd Thursday 06 October 2016, 12:36:57 AM, last modified Thursday 06 October 2016, 01:59:42 PM.

    I'm still working on fixing some of the identified problems in the vanilla Views.

    It's strange that everyone used these Views last year without noticing these problems ...

    EDIT: Modified (substantially in some cases) Views and associated files are now available in

    /home/cs1927/web/16s2/ass/ass2/hunt3.zip

    In some cases, interfaces have changed. As before, provided for you to either use or ignore. They won't solve all the problems for your AI, but hopefully provide enough info for the AI to make sensible choices.

    Let me know ASAP if I've stuffed anything up.

  • Updated Views Available

    Posted by John Shepherd Wednesday 05 October 2016, 12:45:42 AM.

    I've added new Views ( hunt2.zip ) that address some of the issues raised. I'll wait for more issues to be reported/clarified before making more changes.

    These Views are provided "as is" for you to use or ignore. If you use them, you need to check whether they have problems. If the Views provide misleading info that causes your AI to generate illegal moves, then let me know. But make sure it's the View that has problems and not your AI.

    A reminder: the Logs in the tournaments or the output from dryrun provide a wealth of information for debugging.

  • The Hunt ... Tournaments

    Posted by John Shepherd Tuesday 04 October 2016, 05:56:14 PM, last modified Tuesday 04 October 2016, 05:56:41 PM.

    Ok ... I managed to run a test tournament with the early submissions.

    Tournament results are available via

    http://cgi.cse.unsw.edu.au/~cs1927ass/16s2.dracula/index.php

    Please take a look at the results if you're an early submitter and let me know if there's anything wrong.

    I'll run another test tournament later tonight (Tue 4 Oct), and then more tomorrow.

  • Quiz 4

    Posted by John Shepherd Tuesday 04 October 2016, 02:04:58 PM, last modified Tuesday 04 October 2016, 02:05:49 PM.

    And don't forget that Quiz 4 is now open ... and will close just before midnight on Friday (7 Oct).

  • More on The Hunt

    Posted by John Shepherd Tuesday 04 October 2016, 02:01:58 PM, last modified Tuesday 04 October 2016, 02:05:12 PM.

    Ok ... accreditation stuff out of the way ... now ...

    There have been some comments about the supplied Views. I'll check them this afternoon and release new ones if necessary. In the meantime, they probably work well enough to use them with your AIs. Of course, you don't need to use them at all if you think your own Views are better.

    Using dryrun , which will give you bucketloads of pastPlay strings, is a good way to find out more about what your Views and then AIs will be given by the game engine.

    I'm also setting up the tournament code (more work than I was expecting to port from one semester to another). I'll run a few practice rounds using whatever has been submitted so far, before starting the rounds that will count for marks.

  • Submission for The Hunt

    Posted by John Shepherd Friday 30 September 2016, 12:34:26 AM, last modified Friday 30 September 2016, 04:22:51 PM.

    I've set up submissions for your AIs. There's also a dryrun that will play your Dracula AI against your Hunter AI. You need to run it from the command line as:

    1927 dryrun ass2b Makefile *.c *.h
    

    for all of the relevant .c and .h files (including hunter.c, dracula.c, *View.c, *View.h)

    I'll sort out the tournaments as soon as I finish all the degree accreditation stuff that I have to do by yesterday. Accreditation? Ask me in the lecture.

    EDIT: Just added the supplied vanilla versions of the Views (see [The Hunt] for details).

  • Info for The Hunt

    Posted by John Shepherd Saturday 24 September 2016, 08:50:54 AM, last modified Tuesday 27 September 2016, 08:09:56 PM.

    The spec for [The Hunt] is now available (in the right location). Grab the player.c, etc and start thinking about approaches to implementing the AI.

    I've fixed the file protections. And I finally got fed up with the stupid umask settings on the cs1927 account and fixed them as well. (Look up umask in the shell documentation)

  • I'm away

    Posted by John Shepherd Thursday 22 September 2016, 06:34:38 PM, last modified Thursday 22 September 2016, 06:34:55 PM.

    I'll be away from Fri 23 Sep to Sun 25 Sep (inclusive), staying with my luddite mother who refuses to get Internet connectivity. If you have submission problems in that time (or other issues) either contact Meicheng Whale (meicheng@cse.unsw.edu.au) or ask your tutor.

  • Ass2a Testing

    Posted by John Shepherd Thursday 22 September 2016, 02:17:00 PM.

    We'll be auto-testing the *View.c submissions on exactly the test*View.c files that we have supplied. So, if you can make your Views work on these files, you'll get full marks for Ass2a. Note that you free to develop new Views for the Hunt if you don't like the way your Ass2a Views worked. You can also, if your Ass2a Views don't work, used a "standard" set of Views that we'll supply next week.

  • HI vs D1

    Posted by John Shepherd Thursday 22 September 2016, 02:11:58 PM, last modified Thursday 22 September 2016, 02:12:57 PM.

    People have been asking whether HI and D1 are the same, and, if so, why do we need both.

    They are the same in the sense that Dracula ends up in the same location whether HI or D1 is used. However, there are certain differences between what happens when Dracula does a HI and what happens when he does a D1 or whether one or the other is allowed (e.g you can't HI at sea, but you can D1). Those differences are what distinguishes the two.

  • Ass2a ... The View

    Posted by John Shepherd Wednesday 07 September 2016, 11:23:07 PM, last modified Tuesday 20 September 2016, 10:57:19 PM.

    The first assessable part of the assignment ( The View ) is now available. It's due just before the mid-semester break. I'll set up the submission and dryrun next week.

    I finally remembered to set up submission. (I'm surprised that nobody reminded me!) There's a dryrun to test that your files at least compile. It also runs a few tests on GameView.

    If you haven't yet registered your Assignment 2 Team in Webcms3, only the person who submits the files will get credit.

  • Monday Lecture Videos

    Posted by John Shepherd Monday 05 September 2016, 12:36:17 PM, last modified Monday 05 September 2016, 11:21:14 PM.

    The lectern wouldn't talk to my laptop today, so the only video that was available was the Echo360 one.

    I've re-done the lecture in my office this afternoon (with no audience) and made a video which is now on YouTube.

  • Assignment 2

    Posted by John Shepherd Sunday 04 September 2016, 04:13:45 PM.

    The introductory part of Assignment 2 is now available. Your tasks for this week are to familiarise yourself with the game, and to form project teams (first form new lab pairs and then put two lab pairs together to form a project team). The Week 07 Lab uses the map data structure from the assignment.

  • Blogs

    Posted by John Shepherd Wednesday 31 August 2016, 05:56:01 PM.

    Some people seem to be posting blog entries on Comment lists (which end up in the Forum).

    While this is often illuminating, you may want to keep them private (at least private between you and the tutors and me).

    You all have personal blog, which you can access via the little speech bubble next to your name at the bottom of the sidebar menu.

  • Week 06 Lab

    Posted by John Shepherd Thursday 25 August 2016, 09:31:53 AM.

    The Week 06 Lab will be a practice Prac Exam run in the standard CSE exam environment (using the fluxbox window manager). Each student will be given two small programming questions, chosen at random from a bank of questions. You should aim to finish both questions in one hour. This lab will be worth the same as all other labs (i.e. it forms part of the 10 mark total for labs).

    The Final Exam differs in: having 3 programming questions, and giving you a list of all algorithms covered in the course.

  • Consultations with JAS

    Posted by John Shepherd Thursday 11 August 2016, 01:52:52 PM.

    I've just been reminded that I haven't scheduled consultation times for COMP1927. Starting from Week 4, I'll be available for drop-in consultations in my office K17-410 on Monday 1-2 and Thursday 3-4. If you can't make those times, and have something to ask, you can always ask me after a lecture, or send email, or use the Comments on the course web site. Trying a random drop-in to my office most likely won't work, as I'm not often in my office.

    Of course, you've always got the weekly consultation labs if none of the above works.

  • Bring-your-own-device Labs

    Posted by John Shepherd Wednesday 10 August 2016, 12:02:03 AM, last modified Wednesday 10 August 2016, 09:44:35 AM.

    I've just put up a Survey about BYOD Labs . We're interested in getting feedback on what students think of the idea of running some labs where you do the full three hours in the same room, using your own laptop. Any feedback appreciated.

  • Flood of Email

    Posted by John Shepherd Saturday 06 August 2016, 11:34:54 AM.

    It looks like the Webcms3 mail delivery service had clagged up. Unclagging it released a flood of backlogged mail, some of it probably no longer relevant.

  • Assignment 1

    Posted by John Shepherd Friday 05 August 2016, 10:55:44 AM.

    I've posted a pretty much final draft of the assignment. Please let me know ASAP if there any any problems or inconsistencies and I'll fix them before removing the "Draft" tag.

  • Lab02/03 Sort Executables

    Posted by John Shepherd Wednesday 03 August 2016, 11:26:01 PM, last modified Thursday 04 August 2016, 09:02:25 PM.

    After fixing a bug in one of the sorts, I had to replace all of the executables in the labs/week02/work/ directory (i.e. the binaries that your sortA and sortB link to). You should have ended up with the same algorithm as you originally had, and you shouldn't notice any difference in the program's behaviour (except for the people who had the buggy sort). The binaries may not have been working for a few minutes around 11:15pm on Wed 3 Aug and again around 6pm on Thu 4 Aug.

  • Sorting Algorithms

    Posted by John Shepherd Tuesday 02 August 2016, 08:20:29 PM, last modified Tuesday 02 August 2016, 08:22:16 PM.

    After last Wednesday's lecture, I was expecting you to read up on sorting algorithms yourselves in preparation for the Sort Detective lab. The tutors tell me that the message didn't get through, so I will spend some time in the Wednesday lecture looking at various sorting algorithms and their properties.

    Note that most of the algorithms are described in section C of the Course Notes .

  • Consultation Labs

    Posted by Mei Cheng Whale Thursday 28 July 2016, 01:21:53 PM.

    The weekly consultation labs will start tomorrow. Please check the schedule: https://wiki.cse.unsw.edu.au/info/Consultations/16s2

  • Echo 360 Recordings

    Posted by John Shepherd Tuesday 26 July 2016, 11:18:47 AM, last modified Tuesday 26 July 2016, 08:17:52 PM.

    Has anyone managed to access the Echo360 recordings of Monday's lecture?

    Using the URL https://lectures.unsw.edu.au/ess/login.jsp with zID/zPass doesn't work.

    Try the URL http://moodle.telt.unsw.edu.au/mod/echolink/view.php?id=1003271 , click on the [Continue] button, then login to Moodle, and voila! (I hope)

    Of course, looking at the YouTube videos is much easier ...

  • COMP1927 Tutes/Labs

    Posted by John Shepherd Thursday 21 July 2016, 12:48:49 PM.

    Quick reminder: Tutes and Labs for COMP1927 start in Week 1 .

    Check where your class is by looking at the Timetable .

    Make your tutor happy by being there bright and early.

  • Welcome to COMP1927 16s2

    Posted by John Shepherd Wednesday 20 July 2016, 04:48:41 PM.

    Welcome to COMP1927! We're looking forward to an exciting semester of algorithms, vampires, data structures, vampires, analysis, testing, debugging, vampires, etc.

    Please read the Course Outline before the first lecture, which will be at 10am Monday 25 June in the Science Theatre. Bring a device with a browser (e.g. phone, tablet, laptop) to the lecture.

    Note that Tutes/Labs start in Week 1 , so make sure you know what tute you're in and where it's being held.


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