21 submissions, 20 compiled. 380 games run.

It looks like the people with infinite loops actually fixed them; hooray! The run-time graph looks much less depressing now. And the numbers on that: fastest game was 2.70 msec, lower quartile, 180 msec, median 710 msec, mean 1.71s, upper quartile 1.85s slowest game 18.27 seconds. I'm much happier with the flatter line here.

Interestingly, the line overall has gotten flatter, suggesting that fast games are getting slower. I'd expect that, as algorithms in views and players gets more complex, but it's interesting to note that the fastest game from last round (526 μsec) is now 6.46 msec, just over an order of decimal magnitude slower. Most of the same groups are up the top of my timing chart, too.

I've set up table sorting on all pages with tables on them. Click one of the table headers to sort by that column.

The round this morning didn't start on time; I'm not entirely sure why, because as far as I can tell, it was rigged to start at the right time. Next round is this evening.


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